![]() Times between waves are equally spread between these values. Bullet time fires the first wave at 0.If Miss Fortune is moved to a new location, these locations will update (since patch V13.3) the cone will fire towards her new facing direction.Bullet time picks 6 locations on the ground 500 units from Miss Fortune (with the aforementioned angles) and fires a bullet stream towards each.The bullet streams that each fire 1 projectile per wave are spead by 6° between one another, aiming towards the angles +-3/9/15° from Miss Fortune's facing direction.Targets cannot be damaged by more than one projectile per wave.5 seconds if there is an enemy champion within the area. The damage dealt by each wave of Bullet Time is calculated when the wave reaches the target.If the target becomes untargetable, dies, or is too far away or no longer in sight during the cast time, this ability will cancel but does not go on cooldown nor pay its cost (if applicable).The dud lands on the ground 176 units behind the primary target and has a missile speed of 400 on its way there.If there is no secondary target, the shot will not bounce and the dud will instead fall to the ground.Double Up's cast range adjusts based on Miss Fortune's attack range, which can be increased by items such as Rapid Firecannon.The bounce follows a priority order on targets behind in a certain angle:.Neutral units count as valid targets to bounce.If it is on the primary target, the spell shield will not prevent the shot from bouncing. Spell shields can be used by either target.Double Up deals basic damage to both targets, but also triggers spell effects by dealing an additional 0 spell damage.
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